Tuesday, March 31, 2015

Against the Vortex Temple Art

Having a pretty good time whipping out some interior pics for the next adventure. It's so much more pleasant when I finally land on a vibe that I like and can produce relatively quickly: I'm just not a patient drawer. ;)

Here are some sample pics... the feel is somewhat different than most things I've done before, which has been fun.

Against the Vortex Temple Pics



Monday, March 23, 2015

Against the Vortex Temple

It seems I've been working on my upcoming adventure Against the Vortex Temple for just about forever. (Looking back on very old posts, at one point I mentioned I wanted to have it ready for the DCC launch in 2012... HA!)

The primary hold-up has of course been health stuff and competing projects, but also frequent stops and starts as I searched for the right feel, which triggered reorganizations of the premise, structure and encounters. Since the completion of the Sunken City Omnibus, I've felt an even stronger desire to do something a bit different than what I've done before.

Happily, over the last couple weeks it seems at long last I've settled into a groove that works. Progress has picked up remarkably, and I'm hopeful the end is in sight. :)

The format is b/w 6x9 digest, which for a variety of reasons is easier on my hands (my biggest physical barrier), saves me the trouble of creating separate mobile versions, and provides the least expensive print options. (Plus laying out and prepping Nebin Pendlebrook for print was an absolute joy compared to the full-color, letter-sized Sunken City Omnibus!)

Description: Against the Vortex Temple is a DCC adventure designed for 1st level adventurers, containing both city and dungeon sections. The city portion consists of a number of concise encounters that can occur in any order, along with a selection of random tables that can be used to add spice and provide clues about the dungeon portion.

The meat of the adventure is the dungeon portion, which will contain notes on how to run it without the city lead up to make it usable for demo and convention play

The goal is to make the whole thing as creepy as hell.

If you're interested, you can read the new introduction to the adventure.

If my health and lucky streak hold out it should be finished in the next 4-6 weeks.

Saturday, March 14, 2015

Three Years as a Sorcerer

It's hard to believe that it's been almost three years since I got word that the DCC rulebook had been sent to the printers, and as a 3rd Party Publisher I could begin the long nervous wait for things to 'go live'. I remember the sheer terror of clicking  'submit' on May 22 to publish my first adventure Perils of the Sunken City at RPGNow. Would anyone buy it? Would anyone like it?

I recall feeling overwhelmed as I watched the adventure relentlessly climb the top seller chart until it rested at number one for almost a week. Obviously, being one of the only available adventures for a hot new system accounted for the sales bubble, but it still felt great. After 30 years of daydreaming about being a game writer, I was actually doing it.

So much has happened between then and now that those early days seem shrouded in mist. On reflection, I'm happy that after all this time I still love the system, but happier still is that I've been able to meet (and continue to meet) so many awesome folks in the community. Being able to intereact with all you is a privilege, and the reason I continue doing this stuff.

All this nostalgia has inspired me to dig into the logs, and do some analysis of sales/traffic over the years. Here are some interesting Purple Sorcerer Facts from our first three years:

Tools
  • The character generators are still churning out about 500 new characters every day, day in, day out. (I've pretty much lost track, but I think we're beginning to creep close to 1,000,000 characters created.)

  • The new Sorcerer's Grimoire has already spit out over 1400 spell books in the first three weeks of the beta. 

  • The Crawler's Companion is currently installed on about 5000 devices.
Adventures

Thanks to you, every title has achieved some type of popular metal status at RPGNow:
  • Perils of the Sunken City is now Electrum (top ~1% all time)

  • The Sunken City Omnibus, The Ooze Pits of Jonas Gralk, and Nebin Pendlebrook's Perilous Pantry are Silver (top ~6%)

  • A Gathering of the Marked and Lair of the Mist Men are both Copper (top ~10%)

  • The Sunken City Omnibus just passed Perils of the Sunken City as our most profitable title. Thanks to everyone who has picked up a copy!
I'm also happy that I've managed to give away over 800 adventures to spread the DCC love, many as convention prizes and as free gifts to active military personel.

Again, thanks to everyone who has supported Purple Sorcerer Games. These first three years have been a real joy, and I hope to fill our fourth year with exciting new adventures and tools!

Sunday, March 8, 2015

Perils of the Sunken City at RPGNow



In addition to being on sale for just $.99 for the next day, I've updated the download bundle of Perils of the Sunken City with new updated color and mobile versions



All existing customers should be able to download the latest files from their RPGNow accounts.

Patrons added to Sorcerer's Grimoire Beta

OK, patrons have been added to the Sorcerer's Grimoire beta. (Thanks again to j. rodman for his super work helping me get the data ready.)

When you select a patron, the script will automatically select Patron Bond and the appropriate Invoke Patron spell, as well as add a page describing the patron along with its Patron Taint and Spellburn details.

We are working on adding more patrons from a variety of sources. For now, give it a spin, and as always, let me know if you notice anything strange. :)

Saturday, March 7, 2015

Crawer's Companion Beta Testing

It's been a while, but I've just posted updated Beta versions of the Crawler to the Beta Page.

If you're an Android user, just download the the apk using the instructions on the beta page.

iOS users will need to download and install the latest mobile provisioning file along with the new ipa file.

(If you're interested in beta testing for iOS, follow the instructions on the beta page. There are a few slots available. I'll be sending out an email to all existing testers to see if we can clean out the list a bit for next year.)

Wednesday, March 4, 2015

GM's Day Sale

Through sheer laziness, I forgot to sign up for the GM Day sale at RPGNow



Seeing all my DCC publishing chums taking part filled me with shame, so I just marked everything down 30%. And since March 9 is my birthday, I've also marked down Perils of the Sunken City to 99 cents!



All sorts of great stuff on sale from Goodman Games, Purple Duck, Thick Skulls and more. And don't forget the amazing variety of zines. I have pretty much all of the them and they're packed with useful material. 



The sale ends March 9.



(And of course, all the prices have also been reduced in the Purple Sorcerer Store.)

Tuesday, March 3, 2015

Note for folks running the Crawler's Companion on an iPad 1

Apple has made changes of late that require apps published to the app store to support 64 bit magical whimsy. Apps that are currently in the store (like the Crawler) have a small window where non 64-bit updates will be accepted, but that will be closing soon.



Unfortunately, when I update the Crawler with a new SDK to support 64 bits, all versions from that point on will no longer support iPad 1's. Version 1.4 will be published in the coming weeks using an older SDK, and will likely be the last version of the Crawler to support iPad 1's: future versions will be incompatible and invisible to iPad 1's when you visit the app store.



You should still be able to install and run version 1.4 'forever' on your iPad 1 by accessing your 'Purchased' tab in the App Store. (If I understand the madness of Apple correctly.) So if you haven't purchased the free app yet on your iPad 1, do so quickly, as I believe it will (maybe, perhaps, who knows?) be invisible to you once we go 64 bit.



Version 1.4 runs fine on an iPad 1, and represents the cleanest, most feature rich build so far, so at least we'll be sailing away on a high point. Regardless of my explanation, my daughter, who uses the iPad 1, is displeased she won't see future updates. Conversely, she was also unaware that the Crawler was in the app store and used by thousands of folks outside the family, which scored me some cool-Daddy points. :)



If you have an iPad 2 or later, or a supported Android device, you will not be effected, and future 64 bit versions of the Crawler should appear and work as usual. (Already tested on our creakiest test device: the original Droid phone.)